AI Insights · Timothy · October 2022
Top 5 Roguelike Games on Android in Latin America Q3 2022
Discover the performance trends of the top 5 Roguelike games on Android in Latin America during Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 Roguelike games on Android in Latin America showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on Sensor Tower data.
Diablo Immortal from Blizzard Entertainment, Inc. saw a notable fluctuation in weekly downloads, peaking at around 144K in late July before dropping to approximately 10.6K by the end of September. Weekly revenue for the game began at approximately $124K in late June, peaking at about $138K in early July, and gradually declined to around $89.6K by the end of September. Weekly active users also saw a downward trend, starting from about 405K in late June to approximately 167K by the end of the quarter.
Yoozoo's Saint Seiya Awakening: KOTZ experienced a steady increase in weekly revenue, reaching around $83.6K in the final week of September. Weekly downloads fluctuated, with a peak of approximately 18.9K in mid-July, and settled around 2.9K by the end of the quarter. The game maintained a stable number of weekly active users, starting from about 237K in late June and ending at approximately 165K in late September.
Hero Wars: Alliance from NEXTERS GLOBAL LTD showed consistent growth in weekly downloads, starting at around 7.9K in late June and reaching a peak of approximately 60.6K by the end of September. Weekly revenue also saw an upward trend, peaking at approximately $44.2K in late July, while weekly active users increased from about 165K in late June to around 206K by the end of the quarter.
RAID: Shadow Legends from Plarium Global Ltd demonstrated a stable performance in weekly downloads, which hovered around 27.6K by the end of September. The game's weekly revenue remained consistent, averaging around $23K throughout the quarter. Weekly active users showed a slight increase from approximately 78.5K in late June to about 72.8K by the end of September.
Lastly, AFK Arena by LilithGames witnessed a gradual increase in weekly downloads, starting from about 4.8K in late June and reaching around 11.2K by the end of September. Weekly revenue peaked at approximately $20.3K in mid-September. Weekly active users also saw a positive trend, increasing from around 43.7K in late June to about 54.3K by the end of the quarter.
For more detailed insights, visit Sensor Tower.